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We shouldn't be afraid to fail because failure provides insights as to where we need to go next.
We shouldn't be afraid to fail because failure provides insights as to where we need to go next.
How to make time to work in our projects? That's a question I get a lot from many people who are either starting out as indie game developers, founders, or artists.
The feeling of not making progress in an indie game is something I’ve experienced though the development of each one of my games, it is something that I am experiencing right now which is why I decided to create this video.
My life changed after becoming a game and app developer is the perfect title of this video. The reason why is because there has been tremendous changes in my life after learning multiple programming languages, changes that up to today keep improving what I do as an app developer and how I am able to deliver games to various platforms.
As indie game developers we start super motivated when we first adding value to our first projects, however we soon realize that motivation goes up and down , then we lose motivation completely when we realize how much work goes into creating an indie game.
Making games as an indie game developer for the last 5-6 years has provided me with a lot of experiences, it has given me a lot of insight as what to expect while making games and 5 lessons learned are covered in this video.
Tonight has been one of those nights where I am just thinking so much about where my journey in this industry is going, I've worked in games that took too long and in other games where they were so successful but only took few months.
As I think about everything and get myself ...
I think we all want to show the best of us, the best of our work, the best of our own skill sets, the best of who we are which is great, I love seen what other people create and a lot of people in the industry really do amazing work and many times is ...
Hi all how are you!
So I've been working in Steam lately by bringing my games from iOS into that platform and this last weekend I brought in "Cubiques" which is now fully shipped and also released few patches over the weekend.
Today, I have been debating on either starting a new ...
I've been giving this article a lot of thought, and honestly I have been thinking about it for the last couple of days. Also before writing it, I really wanted to think about it, and identify what were few helpful things I learned through previous games that allowed me to complete each project.
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