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I've transition from working as a solo indie game developer to an indie team after working as an indie for the last 5-6 years.
All about project management.
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I've transition from working as a solo indie game developer to an indie team after working as an indie for the last 5-6 years.
Patience is one of those skills we need to build up over time, a skill that by all means can push you to get to the finish line of any project.
I have a lot to share since I've been working as a solo indie game developer for the last 5-6 years
Hi All how are you!
Today, I am pleased to announce that Fuse Balls my new casual game is now available for iOS Universal (iPhones and iPads)
I also wanted to mentioned that it was so interesting how this game was born, I was sitting in front of my ...
Hi all how are you!
So I've been working in Steam lately by bringing my games from iOS into that platform and this last weekend I brought in "Cubiques" which is now fully shipped and also released few patches over the weekend.
Today, I have been debating on either starting a new ...
I've been giving this article a lot of thought, and honestly I have been thinking about it for the last couple of days. Also before writing it, I really wanted to think about it, and identify what were few helpful things I learned through previous games that allowed me to complete each project.
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Hi everyone this is a short article but is how I currently feel right now...
For those who don't know me I'm "Dilmer Valecillos" and I love to make minimalistic games on the side which means I have a day job and I do all of these work on weekends or when ...
What an adventure !
I went to a conference about 2 months ago and each afternoon after the conference was done, I would go to the hotel and do what I love most which is game development. That first day I was playing around with Unity3d post processing effects and decided to brainstorm few new ...
I'm about to release a new game with exactly 6 days before I do so and to change things up a bit, I decided to do something different and attended a conference where people like Tony Robbins and Gary Vaynerchuk spoke. I was a bit oppose to going to conferences where many speakers just ...
Some of you may know me already from releasing games such as Stickman World which took 3 years, Cubiques which took 62 days, and my recent game Cubiques 2 which took 35 days and it is a sequel from my first Cubiques game now set to release next month.
I just wanted to take ...