Is funny fact but I really didn’t considered using in game analytics one week prior to releasing Stickman World to the App Store, and honestly I had thoughts during my initial development phases but what crossed my mind was that it was just going to just add development time and it was never a ...
Unity3d Analytics - What it really takes to get analytics setup
Spreading the word about your indie game and working smart
Written by
on
in
Game Development,
Project Management.
It was around 3 years ago when I started working on Stickman World, when I first started there were so many things I had to do that in many instances were overwhelming, for instance, I began coding like a monkey non-stop and I loved it but when it was about marketing I was honestly clueless ...
Stickman World - Now Available after 3 fun years
Written by
on
in
Game Development,
Unity3d.
Stickman World is a minimalistic and beautiful game which takes place in an underground environment after the hero "Stickman" is surprised to awaken in an unknown territory.
The game includes the following features:
- Handcrafted sprites and minimalistic environments.
- Difficult puzzles that challenge the player ability during gameplay
- Unique teleporting mechanic allowing ...
Creating a WatchOS companion for your Unity3d Game
Written by
on
in
Unity3d.
Apple Watch is an awesome device, I did not buy one when it first came out in 2015 but waited about one year to buy it and honestly used to say to myself why would I need an Apple Watch if I have my iPhone device with me at all times, but honestly you don ...
How to Deliver your Unity3d Game to the Apple Mac Store
Written by
on
in
Unity3d.
About one week ago I decided to change my release plans, I previously wanted to release my game to iOS only and then out of the nowhere MAC came to mind which I never thought to be a problem as I have been playing Stickman World on my MAC / PC and it was fully supported ...
Don’t let go of your passion!
Written by
on
in
Motivation,
Project Management.
Like everyone else I tend to lose focus once in a while and specially when my life revolves around software & game development and having an average of 4 to 6 hours of sleep.
My daily routine goes from waking up early around 5-6 AM and then going to a software programming day job which ...
Level Design - Our Experience
Written by
on
in
Game Development.
Level design is one of the most challenging aspect of game development; many could say this is one of the components of game development where there isn’t really a right and wrong way to approach it.
What I’ve learned by going through the process is that there are certain fundamentals to adhere to ...
Optimizing Frame Rate - Saving Screenshot
Written by
on
in
Game Development,
Unity3d.
Today I had an interesting issue while serializing data.
This issue came about while working on SuperStickGame saving functionality. I couldn't find out why when the hero crossed a trigger collider which then execute a call to serialize my level and save it out to a file caused incredible spikes in FPS during the ...
Sarcastic simplicities of game development
Written by
on
in
Game Development,
Unity3d.
It was about a year ago when I started working on a prototype for what's now called #StickmanWorld, honestly all I wanted was a small and simple game with a stickman as a hero, well there is no such thing as simple in the game development vocabulary and I wish I knew that but ...