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The Oculus Start Program provides amazing benefits to indie game developers to get into Virtual Reality with 0 cost of entrance. In this video I will explain what the requirements are and how I got approved into the program.
The Oculus Start Program provides amazing benefits to indie game developers to get into Virtual Reality with 0 cost of entrance. In this video I will explain what the requirements are and how I got approved into the program.
Unity3D post processing effects can drastically take a plain looking game from been plain to have a much polished look.
Unity3D post processing effects can drastically take a plain looking game from been plain to have a much polished look.
In this video I show you how to setup the Unity3d Visual Effect Graph and what dependencies are required.
In this video I show you how to use the VSCode Unity Debugger including how to set code breakpoints? how to use the watch expressions? and how to use the debugger console?
I am currently working on an indie game called “Demolition Co” which I am developing in Unity3d and will be releasing to Oculus and Magic Leap this 2019.
In the previous video, I walked you through creating a “Cannon” in MayaLT and then importing the MayaLT exported FBX model into Unity3d.
Working with MayaLT and Unity3d while I create a new “Cannon” game mechanic where I demonstrate how to apply Stingray PBS materials in MayaLT and how do those materials export to Unity3d.
A step by step training on how to submit an Unity3d game to the Mac App Store
Procedurally generated buildings and content will be one of the main features available in my new game titled “Demolition Co”. In this video I walk you through our initial procedural building generator feature and show you how we can customize the randomization settings and themes used for the buildings.