• Home
  • Categories
  • Tags
  • Find me in YouTube
  • Blog
  • 2019
  • March
  • 03
  • Unity3d ARKit Face Tracking and placing face game objects with anchor data

Unity3d ARKit Face Tracking and placing face game objects with anchor data
Written by Dilmer Valecillos on March 3, 2019 in Augmented Reality, CSharp, Visual Studio Code, Unity3d.

Last update on March 3, 2019.

Unity3d ARKit Face Tracking and placing face game objects with anchor data

Watch Video

Unity3d ARKit Face Tracking while placing face objects, is a video where I provide a step by step process of adding a left eye, right eye, and head prefabs which are then placed on the face based on the ARKit anchor data sent to Unity3d.

Share : Dilmer Games FaceBook Share Dilmer Games Twitter Share Dilmer Games Google Plus Share

Tags : augmented reality gamedev

Short url : http://dilmergames.com/blog/2I/

Discussions : No comments yet. Be first to comment!

Similar entries
  • Unity3d ARKit Face Tracking with fully configurable face expressions with scriptable objects
  • Unity3d ARKit Face Tracking and generating a 3D to map to face geometry
  • Unity3d ARKit Face Tracking and adding configurable actions post to detecting expressions
  • Unity3d How to Build and Release Unity Games to the Mac App Store?
  • Unity3d Visual Effect Graph Essentials
  • Unity3d ARKit Face Tracking and generating a 3D to map to face geometry →
  • ← Unity3d ARKit Face Tracking with fully configurable face expressions with scriptable objects

Pingbacks are closed.

No comments yet.

Categories
  • Augmented Reality 7 entries
  • CSharp 5 entries
  • Game Development 69 entries
  • Magic Leap Development 2 entries
  • Marketing 12 entries
  • Motivation 29 entries
  • Post-Processing 5 entries
  • Project Management 18 entries
  • Startups 3 entries
  • Testing 3 entries
  • Unity3d 40 entries
  • VFX 2 entries
  • Visual Effect Graph 1 entry
  • Visual Studio Code 5 entries
Authors
  • Dilmer Valecillos 89 entries
Recent entries
  • Magic Leap Creators - Building Unity3d project with zero iteration and creating virtual rooms
  • Unity3d VFX Graph Exposed Parameters and Game Object Bindings
  • Magic Leap Creators - Generating a certificate pre-deployment of your Magic Leap application or game
  • Magic Leap SDK - Enable Creators Mode and Pulling media files with MLDB tool
  • Unity3d ARKit Face Tracking and adding configurable actions post to detecting expressions
Recent comments
  • No comments yet.
Recent linkbacks
  • No linkbacks yet.
Random entries
  • Unity3d ARKit Face Tracking and adding configurable actions post to detecting expressions
  • New platforms and also lessons learned about prototyping
  • Creating a WatchOS companion for your Unity3d Game
  • Unity3d iOS Testing with TestFlight
  • Can you make it as a solo indie game developer?
Popular entries
  • Unity3d Analytics - What it really takes to get analytics setup 2
  • Spreading the word about your indie game and working smart 2
  • Optimizing Frame Rate - Saving Screenshot 2
  • Creating a WatchOS companion for your Unity3d Game 1

Copyright © By DilmerGames. All rights reserved.

  • Dilmer Games Twitter
  • Dilmer Games Twitter
  • Dilmer Games Instagram
  • Dilmer Games RSS
Sitemap