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We shouldn't be afraid to fail because failure provides insights as to where we need to go next.
We shouldn't be afraid to fail because failure provides insights as to where we need to go next.
Magic leap grant is an amazing opportunity for indie developers to take their ideas to an actual product. In this video I talk about magic leap deadlines for when you need to submit your idea by and also when magic leap will be distributing the grants to independent creators.
It is hard to make an indie game, it is very easy to get overwhelmed and the question about "how to overcome depression?" is very common within indies. Making indie games is not easy, it is hard work, but it is also very very fun even during hard times.
As an indie game developer I understand that life gets difficult, most times we start with big dreams and slowly lose the motivation that got us to create amazing prototypes and fully fledge games in the first place.
How to make time to work in our projects? That's a question I get a lot from many people who are either starting out as indie game developers, founders, or artists.
How much money can you make by making games? This is literally a question many people ask when starting out and a question that can be easily answered by watching this video.
The feeling of not making progress in an indie game is something I’ve experienced though the development of each one of my games, it is something that I am experiencing right now which is why I decided to create this video.
Procedural level generation can drastically accelerate your level design productivity, honestly it took me a lot of work to implement the backend code to generate levels dynamically from a file, but I was able to quickly design levels after it was all done and implemented.
My life changed after becoming a game and app developer is the perfect title of this video. The reason why is because there has been tremendous changes in my life after learning multiple programming languages, changes that up to today keep improving what I do as an app developer and how I am able to deliver games to various platforms.
I've transition from working as a solo indie game developer to an indie team after working as an indie for the last 5-6 years.