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Unity3d ARKit Face Tracking and generating a 3D to map to face geometry

Unity3d ARKit Face Tracking and generating a 3D to map to face geometry

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Unity3d ARKit Face Tracking while generating a 3D mesh which maps the geometry of the face. Geometry data is sent back from ARKit and then map in Unity3d by mapping its vertices, UVs, and triangles. Check this video as I show you a live demo on how the 3D Mesh looks like when running this app from an iPhone Xs.

Unity3d ARKit Face Tracking and placing face game objects with anchor data

Unity3d ARKit Face Tracking and placing face game objects with anchor data

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Unity3d ARKit Face Tracking while placing face objects, is a video where I provide a step by step process of adding a left eye, right eye, and head prefabs which are then placed on the face based on the ARKit anchor data sent to Unity3d.

Unity3d VFX Graph Colliders with new VFX Scenes included such as Space, Fire, and Basic Scene

Unity3d VFX Graph Colliders with new VFX Scenes included such as Space, Fire, and Basic Scene

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Unity3d VFX Graph tutorial which demonstrates the previous space scene, also a new fire scene, and the basic VFX scene created in the first video of these series.

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Creating a cannon mechanic with MayaLT and Unity3d - Part 1

Creating a cannon mechanic with MayaLT and Unity3d - Part 1

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Working with MayaLT and Unity3d while I create a new “Cannon” game mechanic where I demonstrate how to apply Stingray PBS materials in MayaLT and how do those materials export to Unity3d.

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Unity3d Procedural Generation of Buildings with a custom Unity script and custom inspector

Unity3d Procedural Generation of Buildings with a custom Unity script and custom inspector

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Procedurally generated buildings and content will be one of the main features available in my new game titled “Demolition Co”. In this video I walk you through our initial procedural building generator feature and show you how we can customize the randomization settings and themes used for the buildings.

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Unity3d Virtual Reality and Augmented Reality tips while I work on my new indie game

Unity3d Virtual Reality and Augmented Reality tips while I work on my new indie game

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Unity3d Virtual Reality and Augmented Reality is what I will be focusing over the next few months until I get "Demolition Co" my new game released for Oculus and Magic Leap platforms.

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5 Powerful tips for game developers or app developers who seek for improvements in their journey

5 Powerful tips for game developers or app developers who seek for improvements in their journey

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In this video I provide you with 5 powerful tips that can help you grow long term as an indie game developer. These are tips that I've learned over the years and tips that I currently apply when working as an indie game developer.

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How do we actually make time to work in all of our projects?

How do we actually make time to work in all of our projects?

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How to make time to work in our projects? That's a question I get a lot from many people who are either starting out as indie game developers, founders, or artists.

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