Unity3d ARKit Face Tracking while generating a 3D mesh which maps the geometry of the face. Geometry data is sent back from ARKit and then map in Unity3d by mapping its vertices, UVs, and triangles. Check this video as I show you a live demo on how the 3D Mesh looks like when running this app from an iPhone Xs.
Tag archives: gamedev
Unity3d ARKit Face Tracking while placing face objects, is a video where I provide a step by step process of adding a left eye, right eye, and head prefabs which are then placed on the face based on the ARKit anchor data sent to Unity3d.
Procedurally generated buildings and content will be one of the main features available in my new game titled “Demolition Co”. In this video I walk you through our initial procedural building generator feature and show you how we can customize the randomization settings and themes used for the buildings.