Category archives: Project Management

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A how to for completing an indie game

A how to for completing an indie game

I've been giving this article a lot of thought, and honestly I have been thinking about it for the last couple of days. Also before writing it, I really wanted to think about it, and identify what were few helpful things I learned through previous games that allowed me to complete each project.

  ...

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Cubiques 2 - It wasn't easy but my game is about to release to Apple.

Cubiques 2 - It wasn't easy but my game is about to release to Apple.

Hi everyone this is a short article but is how I currently feel right now...

 

For those who don't know me I'm "Dilmer Valecillos" and I love to make minimalistic games on the side which means I have a day job and I do all of these work on weekends or when ...

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My new indie game adventure !

My new indie game adventure !

What an adventure !

 

I went to a conference about 2 months ago and each afternoon after the conference was done, I would go to the hotel and do what I love most which is game development. That first day I was playing around with Unity3d post processing effects and decided to brainstorm few new ...

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Exploring other areas to help me build my indie game startup

Exploring other areas to help me build my indie game startup

I'm about to release a new game with exactly 6 days before I do so and to change things up a bit, I decided to do something different and attended a conference where people like Tony Robbins and Gary Vaynerchuk spoke. I was a bit oppose to going to conferences where many speakers just ...

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Cubiques 2 - A sequel from my second indie game completed in 35 days.

Cubiques 2 - A sequel from my second indie game completed in 35 days.

Some of you may know me already from releasing games such as Stickman World which took 3 years, Cubiques which took 62 days, and my recent game Cubiques 2 which took 35 days and it is a sequel from my first Cubiques game now set to release next month.

 

I just wanted to take ...

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Feeding your entrepreneur soul.

Feeding your entrepreneur soul.

I would have never imagined to have done what I have done so far in the last 3 years of my entrepreneurial adventure.

 

I clearly remember starting on a new project and feeling so scared to get it out to the public. Not only I was scared but I didn't really feel that ...

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Cubiques - Brief story behind what it took to complete my second indie game.

Cubiques - Brief story behind what it took to complete my second indie game.

First let me take a breath and say what a journey indie game development is...

If you know me already hi :) and thank you for coming back, if not, let me introduce myself...

My name is Dilmer Valecillos and my role can vary from time to time. Sometimes I see myself as a coder, a ...

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Staying persistent and be persistent - Tips and tricks for game developers or any other niche

Staying persistent and be persistent - Tips and tricks for game developers or any other niche

As with any other skill, I had to learn to become a persistent person in my own projects. Not only I needed to keep the project excitement going but also had to learn to master habits that will ultimately train my brain, and overcome all challenges that any large project bring.

 

How to be ...

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Game Development Motivation

Game Development Motivation

The reality about Indie Game Development

Staying motivated can be one of the hardest tasks I encountered while working in my own game development projects. Reasons are many, obstacles are many, challenges are many and last of all I worked A LOT of hours even when I didn't anticipate to do so.

 

I ...

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Never resting and overthinking about our own games for game developers

Never resting and overthinking about our own games for game developers

As many of you know game developers at least in the indie scheme of things are constantly thinking about their own game projects, we wake up thinking about what could we do to make our games better, what kind of things we could add, how could we fix those bugs, how could we bring joy ...

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