Category archives: Game Development

General blog entries related to game development.

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Transitioning from a "dreamer" to a "doer" mentality

Transitioning from a "dreamer" to a "doer" mentality

Ever since started working side projects around 5 years ago I was a dreamer, and don’t get me wrong I want to be a huge dreamer and feel like I have many dreams in life, but there is a huge difference about some of us who always wake up everyday thinking about who we ...

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Spreading the word about your indie game and working smart

Spreading the word about your indie game and working smart

It was around 3 years ago when I started working on Stickman World, when I first started there were so many things I had to do that in many instances were overwhelming, for instance, I began coding like a monkey non-stop and I loved it but when it was about marketing I was honestly clueless ...

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Stickman World - Now Available after 3 fun years

Stickman World - Now Available after 3 fun years

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Stickman World is a minimalistic and beautiful game which takes place in an underground environment after the hero "Stickman" is surprised to awaken in an unknown territory.

The game includes the following features:

  1. Handcrafted sprites and minimalistic environments.
  2. Difficult puzzles that challenge the player ability during gameplay
  3. Unique teleporting mechanic allowing ...

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Level Design - Our Experience

Level Design - Our Experience

Level design is one of the most challenging aspect of game development; many could say this is one of the components of game development where there isn’t really a right and wrong way to approach it.

What I’ve learned by going through the process is that there are certain fundamentals to adhere to ...

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Optimizing Frame Rate - Saving Screenshot

Optimizing Frame Rate - Saving Screenshot

Today I had an interesting issue while serializing data.

This issue came about while working on SuperStickGame saving functionality. I couldn't find out why when the hero crossed a trigger collider which then execute a call to serialize my level and save it out to a file caused incredible spikes in FPS during the ...

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Sarcastic simplicities of game development

Sarcastic simplicities of game development

It was about a year ago when I started working on a prototype for what's now called #StickmanWorld, honestly all I wanted was a small and simple game with a stickman as a hero, well there is no such thing as simple in the game development vocabulary and I wish I knew that but ...

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