Creating a WatchOS companion for your Unity3d Game

Creating a WatchOS companion for your Unity3d Game

Apple Watch is an awesome device, I did not buy one when it first came out in 2015 but waited about one year to buy it and honestly used to say to myself why would I need an Apple Watch if I have my iPhone device with me at all times, but honestly you don ...

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How to Deliver your Unity3d Game to the Apple Mac Store

How to Deliver your Unity3d Game to the Apple Mac Store

About one week ago I decided to change my release plans, I previously wanted to release my game to iOS only and then out of the nowhere MAC came to mind which I never thought to be a problem as I have been playing Stickman World on my MAC / PC and it was fully supported ...

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Don’t let go of your passion!

Don’t let go of your passion!

Like everyone else I tend to lose focus once in a while and specially when my life revolves around software & game development and having an average of 4 to 6 hours of sleep.

My daily routine goes from waking up early around 5-6 AM and then going to a software programming day job which ...

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Level Design - Our Experience

Level Design - Our Experience

Level design is one of the most challenging aspect of game development; many could say this is one of the components of game development where there isn’t really a right and wrong way to approach it.

What I’ve learned by going through the process is that there are certain fundamentals to adhere to ...

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Optimizing Frame Rate - Saving Screenshot

Optimizing Frame Rate - Saving Screenshot

Today I had an interesting issue while serializing data.

This issue came about while working on SuperStickGame saving functionality. I couldn't find out why when the hero crossed a trigger collider which then execute a call to serialize my level and save it out to a file caused incredible spikes in FPS during the ...

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Sarcastic simplicities of game development

Sarcastic simplicities of game development

It was about a year ago when I started working on a prototype for what's now called #StickmanWorld, honestly all I wanted was a small and simple game with a stickman as a hero, well there is no such thing as simple in the game development vocabulary and I wish I knew that but ...

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