Never resting and overthinking about our own games for game developers

Never resting and overthinking about our own games for game developers

As many of you know game developers at least in the indie scheme of things are constantly thinking about their own game projects, we wake up thinking about what could we do to make our games better, what kind of things we could add, how could we fix those bugs, how could we bring joy ...

Continue reading

Bringing back Fifteen 3D one of our first games

Bringing back Fifteen 3D one of our first games

We're now bringing back an old game the studio created a long time ago and hoping to have a completely fresh and new design but leaving the old game logic since the game mechanics are not going to be changing other than we will be adding new functionality.

The goal and hopes are to ...

Continue reading

Unity3d iOS Testing with TestFlight

Unity3d iOS Testing with TestFlight

I can’t hesitate the importance of testing your games because I have experienced the painful feeling on getting rejected by Apple after waiting few days until reviewers get to check my game.

You want your players to have a great experience and even if you are certain to have tested everything in Unity it ...

Continue reading

Unity3d source control and Unity3d GIT integration

Unity3d source control and Unity3d GIT integration

Back when I started working as a programmer source control systems didn’t really make much sense as it obviously does now, I was working as a Software Engineer at a local company with a team of 4 and I was the only engineer in the team who was handling source code.

Few months after ...

Continue reading

Unity3d Upgrading Unity editor and project regularly

Unity3d Upgrading Unity editor and project regularly

I've been using Unity3d for about 5 years already and as you may know builds weren't as stable back then but this is very common with early software releases.

I remember having to redo so much work just because I had to upgrade to the latest and greatest version of Unity3d, well I ...

Continue reading

Transitioning from a "dreamer" to a "doer" mentality

Transitioning from a "dreamer" to a "doer" mentality

Ever since started working side projects around 5 years ago I was a dreamer, and don’t get me wrong I want to be a huge dreamer and feel like I have many dreams in life, but there is a huge difference about some of us who always wake up everyday thinking about who we ...

Continue reading

Why is Serialization in Unity3d so important and what can I really do with it?

Why is Serialization in Unity3d so important and what can I really do with it?

As Unity describes serialization is basically happening everywhere in the game engine. When you save a scene in your game for instance Scene_1.unity - this file is a serialized representation of your scene and what Unity really does when you double click on your “.unity” file is then deserialize the file into an object representation ...

Continue reading

Unity3d Analytics - What it really takes to get analytics setup

Unity3d Analytics - What it really takes to get analytics setup

Is funny fact but I really didn’t considered using in game analytics one week prior to releasing Stickman World to the App Store, and honestly I had thoughts during my initial development phases but what crossed my mind was that it was just going to just add development time and it was never a ...

Continue reading

Spreading the word about your indie game and working smart

Spreading the word about your indie game and working smart

It was around 3 years ago when I started working on Stickman World, when I first started there were so many things I had to do that in many instances were overwhelming, for instance, I began coding like a monkey non-stop and I loved it but when it was about marketing I was honestly clueless ...

Continue reading

Stickman World - Now Available after 3 fun years

Stickman World - Now Available after 3 fun years

iOS Download MAC Download

Stickman World is a minimalistic and beautiful game which takes place in an underground environment after the hero "Stickman" is surprised to awaken in an unknown territory.

The game includes the following features:

  1. Handcrafted sprites and minimalistic environments.
  2. Difficult puzzles that challenge the player ability during gameplay
  3. Unique teleporting mechanic allowing ...

Continue reading

Yearly archives