Oculus Start Program - How to get into the Oculus Start Program as an Unity3d developer?

Oculus Start Program - How to get into the Oculus Start Program as an Unity3d developer?

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The Oculus Start Program provides amazing benefits to indie game developers to get into Virtual Reality with 0 cost of entrance. In this video I will explain what the requirements are and how I got approved into the program.

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VSCode Unity Debugger - How to set breakpoints, watch expressions, and use the debug console?

VSCode Unity Debugger - How to set breakpoints, watch expressions, and use the debug console?

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In this video I show you how to use the VSCode Unity Debugger including how to set code breakpoints? how to use the watch expressions? and how to use the debugger console?

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Creating a cannon mechanic with MayaLT and Unity3d - Part 1

Creating a cannon mechanic with MayaLT and Unity3d - Part 1

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Working with MayaLT and Unity3d while I create a new “Cannon” game mechanic where I demonstrate how to apply Stingray PBS materials in MayaLT and how do those materials export to Unity3d.

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Unity3d Procedural Generation of Buildings with a custom Unity script and custom inspector

Unity3d Procedural Generation of Buildings with a custom Unity script and custom inspector

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Procedurally generated buildings and content will be one of the main features available in my new game titled “Demolition Co”. In this video I walk you through our initial procedural building generator feature and show you how we can customize the randomization settings and themes used for the buildings.

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