Unity3d post processing effects - Grain, Bloom, Ambient Occlusion, and Vignetting

Unity3d post processing effects - Grain, Bloom, Ambient Occlusion, and Vignetting

Watch Video

Unity3D post processing effects can drastically take a plain looking game from been plain to have a much polished look.

In this video I talk you through Unity3d post processing effects such as grain, bloom, ambient occlusion, and vignetting. I also show you how bloom affects the scene 3D street light and how you can also set it up for your own indie game.

Pingbacks are closed.

No comments yet.