Unity3d Procedural Generation of Buildings with a custom Unity script and custom inspector

Unity3d Procedural Generation of Buildings with a custom Unity script and custom inspector

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Procedurally generated buildings and content will be one of the main features available in my new game titled “Demolition Co”. In this video I walk you through our initial procedural building generator feature and show you how we can customize the randomization settings and themes used for the buildings.

In the future we will be putting this asset in the Unity Asset Store for the community, stay tuned for more and more improvements to this initial implementation as we will be adding more procedurally generated content for the environment such as trees, weather conditions, and furniture.

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