Archives week 15 of 2017

April 10, 2017 - April 16, 2017

Unity3d Creating Stickers for your iOS Unity Game

Unity3d Creating Stickers for your iOS Unity Game

A week had already passed by from releasing Stickman World to the App Store and I couldn't stop wondering about a conversation I had with a fellow developer about what kind of features specific to the iOS platform could help my game do something more, something that would also attract more attention, or something ...

Continue reading

Never resting and overthinking about our own games for game developers

Never resting and overthinking about our own games for game developers

As many of you know game developers at least in the indie scheme of things are constantly thinking about their own game projects, we wake up thinking about what could we do to make our games better, what kind of things we could add, how could we fix those bugs, how could we bring joy ...

Continue reading

Bringing back Fifteen 3D one of our first games

Bringing back Fifteen 3D one of our first games

We're now bringing back an old game the studio created a long time ago and hoping to have a completely fresh and new design but leaving the old game logic since the game mechanics are not going to be changing other than we will be adding new functionality.

The goal and hopes are to ...

Continue reading

Unity3d iOS Testing with TestFlight

Unity3d iOS Testing with TestFlight

I can’t hesitate the importance of testing your games because I have experienced the painful feeling on getting rejected by Apple after waiting few days until reviewers get to check my game.

You want your players to have a great experience and even if you are certain to have tested everything in Unity it ...

Continue reading

Unity3d source control and Unity3d GIT integration

Unity3d source control and Unity3d GIT integration

Back when I started working as a programmer source control systems didn’t really make much sense as it obviously does now, I was working as a Software Engineer at a local company with a team of 4 and I was the only engineer in the team who was handling source code.

Few months after ...

Continue reading

Daily archives

Previous week

Week 14 of 2017

Next week

Week 16 of 2017

Archives