A how to for completing an indie game

A how to for completing an indie game

I've been giving this article a lot of thought, and honestly I have been thinking about it for the last couple of days. Also before writing it, I really wanted to think about it, and identify what were few helpful things I learned through previous games that allowed me to complete each project.

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Unity3d Mobile Optimization Tips

Unity3d Mobile Optimization Tips

After 4 indie games released I've learned many things about optimizing my games for mobile. At first I was very inexperience about what I needed to do and to be honest didn't have much exposure to optimization because I had never released that many games before. I now have a process where I ...

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Cubiques 2 - It wasn't easy but my game is about to release to Apple.

Cubiques 2 - It wasn't easy but my game is about to release to Apple.

Hi everyone this is a short article but is how I currently feel right now...

 

For those who don't know me I'm "Dilmer Valecillos" and I love to make minimalistic games on the side which means I have a day job and I do all of these work on weekends or when ...

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My new indie game adventure !

My new indie game adventure !

What an adventure !

 

I went to a conference about 2 months ago and each afternoon after the conference was done, I would go to the hotel and do what I love most which is game development. That first day I was playing around with Unity3d post processing effects and decided to brainstorm few new ...

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Exploring other areas to help me build my indie game startup

Exploring other areas to help me build my indie game startup

I'm about to release a new game with exactly 6 days before I do so and to change things up a bit, I decided to do something different and attended a conference where people like Tony Robbins and Gary Vaynerchuk spoke. I was a bit oppose to going to conferences where many speakers just ...

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Learning and using new features for new game.

Learning and using new features for new game.

Many of you know I will be launching a new indie game September 28th, 2017. The game will ship to on iOS, tvOS, MAC, and Android and honestly it has way more features than I ever anticipated.

 

Is interesting how quickly I was able to get it done, I am not a magician but ...

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How Mobile Gaming Has Changed the Landscape of Indie Games

How Mobile Gaming Has Changed the Landscape of Indie Games

Even with the mobile app world booming, many experts agree that there’s still more to come. Smashing Magazine suggests that this particular market is “growing faster than a beanstalk,” and a good portion of it is comprised of games.

 

The wide and diverse audience of mobile games continues to provide indie game developers ...

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Cubiques 2 - A sequel from my second indie game completed in 35 days.

Cubiques 2 - A sequel from my second indie game completed in 35 days.

Some of you may know me already from releasing games such as Stickman World which took 3 years, Cubiques which took 62 days, and my recent game Cubiques 2 which took 35 days and it is a sequel from my first Cubiques game now set to release next month.

 

I just wanted to take ...

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Starting a new indie game right after launching a game

Starting a new indie game right after launching a game

Honestly I don't know how it happened but about 1 month ago I launched Cubiques (my second indie game) and right after I started exploring on ideas for my next indie game.

 

I remembered being in Minneapolis visiting for a Xamarin training with a daily training routine that started from 8 AM and ...

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Keeping a healthy mind as an indie developer.

Keeping a healthy mind as an indie developer.

If you’re like me and have worked as an indie for a few months or years then you know how crazy can life get when you’ve joined the indie game industry. Why do I say the term “crazy” why is it so bad? honestly is not bad at all, but what is bad ...

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